Spell
NormalRegenesis Cycle
Archetype:
Regenesis
View:
1637
If you control a monster with 2500 original ATK or DEF: Target 1 card your opponent controls, or you can target 2 if you control "Regenesis Lord"; banish that card(s). If this card is in your GY, except the turn it was sent there: You can banish it; Special Summon 1 monster with 2500 ATK or DEF from your hand. You can only use each effect of "Regenesis Cycle" once per turn.
Regenesis Cycle — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 55.5 · Deck: 56.5 · Meta: provisional
- Primary role: Extender · Secondary: Removal/Negation, Recovery/Recursion
Why it scores here
Regenesis Cycle converts a conditional banish (one opponent card, or two with Regenesis Lord, once per turn) and a graveyard self-banish into a Special Summon of a 2500 ATK/DEF monster from hand. Its ATK/DEF is zero as a Spell, so no stats were scored. The 262-deck spread and the 100% overlap with Regenesis Dragon confirm it is reliably run in its home, but that is accessibility and deck fit, not intrinsic strength (guardrail 3). Its material value is near zero because a Spell cannot be used as material.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 60 | Run in 262 of 262 sampled decks at about 1.06 copies average, with Regenesis partners at 93-100% co-occurrence; the 2500-stat condition and the lack of searcher data cap it at 60 (observed + inferred). |
| Combo & Conversion | 55 | Text gives one 2500-stat body from hand plus a banish of one or two cards, but no combo boards were supplied, so 55 is text-only inference (inferred). |
| Resource Economy | 60 | The graveyard effect turns a dead Spell into a body from hand, so the card recovers value without net card advantage, scored at 60 (verified text + inferred). |
| Effect & Interaction | 52 | Banish of an opponent card is strong and hard to stop once live, but it is conditional on a 2500-stat monster, once per turn, and not a negation, scored at 52 (verified text). |
| Material Utility | 5 | A Spell card cannot be material, so the body-value axis is near zero (verified card frame: spell). |
| Resilience & Flexibility | 60 | The graveyard effect means it still produces a board effect after being sent to the graveyard, but both effects are once per turn and gated on a 2500 monster, scored at 60 (verified text + inferred). |
| Deck-Building Efficiency | 70 | One copy in almost every deck, no garnets or locks, and the restriction is a 2500-stat condition that most of the home already meets, scored at 70 (observed + inferred). |
Calculation
Weight profile: 0.7 Extender + 0.3 Removal/Negation. Intrinsic ≈ 55.5, Deck ≈ 56.5, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Live in 262 sampled decks at about 1 copy each, with a stable Regenesis core around it
- Graveyard effect lets a card that would otherwise be dead produce a 2500-stat body from hand
- Banish of one opponent card, or two with Regenesis Lord, is a flexible removal option with no negation needed
Weaknesses
- Needs a 2500 ATK/DEF monster on field or in hand, which is a real deck-building restriction
- Both effects are once per turn each, which limits repeated use
- No combo, guide, or usage-statistics evidence, so combo conversion rests on text alone
Counters / choke points
- Responding in chain to the banish trigger, since it is a targeted effect (inferred from text)
- Removing or banishing the 2500 monster it depends on, since both effects require one (inferred from text)
Best use
Extender and removal support for 2500-stat Regenesis bodies. Decks: Regenesis, Dogmatika, Kashtira. Suggested copies: 1.
Evidence & gaps
- Verified: Spell card with no ATK/DEF; Banish of one opponent card, or two if controlling Regenesis Lord, requires a 2500 original ATK or DEF monster and is once per turn; Graveyard effect banishes itself and Special Summons a 2500 ATK/DEF monster from hand, once per turn; 262 of 262 sampled decks run it at about 1.06 copies average
- Observed: Regenesis Dragon co-occurs in 100% of decks, Regenesis Archfiend and Regenesis Sage in 99.2%; Spread across 44 archetypes, with gameplay type 7 at 80.5%; Recency runs from 2025-06 to 2026-09
- Inferred: The graveyard effect makes it a recovery and extender piece rather than a pure removal card; A 2500-stat body is the practical summon target, so the card is functional mainly with those monsters; One copy is sufficient, so deckbuilding cost is low
- Data gaps: No combos supplied, so appearance, starter, material, and payoff roles are unverified No guides supplied No usage statistics (StatisticsCard); inclusion % comes only from the deck sample No banlist token; legal copies is empty, so 3 copies is assumed No rulings or 2500-stat monster list supplied, so the size of the target pool is unknown Regenesis Lord and Regenesis Dragon effects are referenced by partner names only, not by card text






